the graveyard

You wake up in your bed. At first, it might not seem as though anything has changed...until you try to leave the room. You'll quickly discover that while you can phase through the interior walls of the building, you can't open doors, pick up objects, or alter the environment in any way. Worse, the only people who can see and hear you are your fellow ghosts; to everyone else, you may as well be so much empty air.
That said, there are still a few other things you can do besides just observing those who are still alive. You now have the ability to conjure any food, drink, or reasonably small object out of midair, although anything you conjure will go unnoticed by the living inhabitants. More interestingly, there is now an intricate iron door embedded in the wall of the main room that you're sure hadn't been there yesterday. If you open it, you'll find that at long last you've exited the building...and the world outside looks quite familiar.
In fact, it's your world. Though...it might not be exactly how you remember it when you left.
You won't be able to get far in the area before you feel some kind of barrier preventing you from taking another step, but it's enough for you to know that something has Gone Terribly Wrong. Perhaps it's the bombed-out shell of your building, or the monsters screeching nearby, or the corpses of your army scattered on the ground; whatever the situation is, it's clear that you would have been in grave danger had you still been back home. Luckily, your ghostly status is still in effect even here; while there may be danger still lurking about, none of it will be able to affect you.
The building behind you has taken on a translucent, almost insubstantial appearance; only the iron doors remain as solid as ever. You can simply open them again to return to the cat's domain.
(OOC: Here's how this will work! Whenever someone new arrives to the graveyard, the world outside will change to their canon's world. We'll leave the exact location and situation up to you to describe; the only thing that matters is that it should be clear your character would have been in enormous danger had they been around. Everyone in the graveyard will be able to explore the area, which will at maximum be around the size of a large ballroom; you'll be able to see things outside the area, but you won't be able to take another step forward. You can interact with the setting, but you won't be able to affect anything living, and anything that might pose a danger such as bullets will pass right through you.)
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[It's one thing to risk your life, to say you're okay with dying, but it's another to actually feel the life gush out of your body and realize you'll never seen your remaining friends and loved ones again
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Actually, the urge is overwhelming. He just wants to take out his own despair on anyone around him, in one miserable shockwave.]
That's what you get for summoning someone like Kouha. [He's got far less bite than usual.]
Too bad you couldn't take out that bastard Kaoru instead.
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[was the wrong thing to say, buddy]
[She's going to close the distance between him, reach up, and punch him as hard in his exposed midriff as she possibly can]
[WHICH ISN'T THAT HARD, BUT YOU KNOW]
Shut up, you stupid jerk! Kouha tried his best! [He saved Ema, she thinks!!]
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Pathetic... All of this was pathetic. She was pathetic, and he felt pathetic.]
Don't you get it?! You foolish girl--he let Ema die, he killed Yuyuko, and he tried to steal your body! Stop being grateful!! I'd have rather had you live then fucking Kaoru.
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--What?!
[That stops her short]
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You heard me.
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I guess... he was really desperate..
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I don't think it matters anymore.. we're almost at the end.
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It matters to me! Feh... [He seems uneasy.]
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You do?
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What did you find out?
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Nothing. I just wanted to tell Harriet something.