the graveyard

You wake up in your bed. At first, it might not seem as though anything has changed...until you try to leave the room. You'll quickly discover that while you can phase through the interior walls of the building, you can't open doors, pick up objects, or alter the environment in any way. Worse, the only people who can see and hear you are your fellow ghosts; to everyone else, you may as well be so much empty air.
That said, there are still a few other things you can do besides just observing those who are still alive. You now have the ability to conjure any food, drink, or reasonably small object out of midair, although anything you conjure will go unnoticed by the living inhabitants. More interestingly, there is now an intricate iron door embedded in the wall of the main room that you're sure hadn't been there yesterday. If you open it, you'll find that at long last you've exited the building...and the world outside looks quite familiar.
In fact, it's your world. Though...it might not be exactly how you remember it when you left.
You won't be able to get far in the area before you feel some kind of barrier preventing you from taking another step, but it's enough for you to know that something has Gone Terribly Wrong. Perhaps it's the bombed-out shell of your building, or the monsters screeching nearby, or the corpses of your army scattered on the ground; whatever the situation is, it's clear that you would have been in grave danger had you still been back home. Luckily, your ghostly status is still in effect even here; while there may be danger still lurking about, none of it will be able to affect you.
The building behind you has taken on a translucent, almost insubstantial appearance; only the iron doors remain as solid as ever. You can simply open them again to return to the cat's domain.
(OOC: Here's how this will work! Whenever someone new arrives to the graveyard, the world outside will change to their canon's world. We'll leave the exact location and situation up to you to describe; the only thing that matters is that it should be clear your character would have been in enormous danger had they been around. Everyone in the graveyard will be able to explore the area, which will at maximum be around the size of a large ballroom; you'll be able to see things outside the area, but you won't be able to take another step forward. You can interact with the setting, but you won't be able to affect anything living, and anything that might pose a danger such as bullets will pass right through you.)
no subject
[ And then there's Mai on the pessimism boat. ]
no subject
no subject
no subject
I'll kill everyone in this whole fucking building before I let that happen.
no subject
[She was seething. Such blatant disregard for the nature of life and death, from herself included, left Youmu almost shaking with anger]
That cat... Who does he think he is accepting bribes like that? It's his job to judge the dead, not send them back! And to accept payment from all of us when he only planned to save a few in the first place? What a crook!
I don't agree with giving someone another chance at life beyond reincarnation but on the principle of it I can't let him do this.
[But what they should do about it she hasn't actually figured out. Unless there was something they've missed their only chance to contact the living world was through Maya, and even then what could they do that the others couldn't?]
no subject
[Yeah, he's no fool. Malik's positive he would have been one of the three to go down in the vote, or at least killed before it.]
But it can't end like this... It's a mockery to anyone who's made it this far. Why make us play this twisted game just to end it like this?!
[Mostly he just doesn't want to see Harriet die now. She was so close! Besides the few that tried to help him, the rest can go to hell for all he cares.]